Saturday, 23 July 2011

How to make an F7_Step3




Shaped polygons around headlight, sliced the nose polygons, not sure why just thought it would be wise to cut up for adding any detail. I can always remove them if not needed.






Created window strut from connecting nose to roof. Also added bottom lip under nose. MOst of these shapes are created by dragging and scaling edges.






Created a line for the window then lofted a shape around the line to give it thickness.






This bit took a little longer as I stitched in the window frame to the nose and body section. I try to keep all curves smooth. Any bad angles will show up in the game engine.






I deleted the side wall and extruded the nose edge polys, cutting in the windows and door. You can see it taking shape now.





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